![]() ![]() ![]() "Two thousand rounds of depleted uranium."It ain't a gun if it don't weigh at least one hundred pounds!"."Time to turn some aliens into thin green paste!".Voice Responses Class Selected / Joining An Active Mission Deep Rock Galactic: The Board Game - Organizer (D. Once an assignment for a weapon has been completed it then can be purchased within the upgrade terminal. There are currently four unlockable weapons per class. The Gunner can choose from four different kinds of grenade: the Sticky Grenade which is able to stick to anything while inducing a strong fear response the Incendiary Grenade which coats everything nearby in fire the Cluster Grenade which explodes into several, smaller grenades and the Tactical Leadbuster which sprays the area around where it lands in a deluge of bullets.Īll classes have twelve pieces of gear, each of which can be individually upgraded using Credits and crafting resources. Finally, you are equipped with a Shield Generator, which allows the gunner to protect himself and others. What specs are best for each weapon then do you think Maybe I am doing it wrong but I've tried a few. To navigate the depths, you are equipped with a Zipline Gun, launching a steel-reinforced cable across any pit or chasm. You are also equipped with an extremely handy Zipline Launcher, allowing the entire team to easily get across almost any chasm or obstacle.Īs the Gunner, you are equipped with a heavy Powered Minigun, Autocannon, or Missile Launcher packing high amounts of damage, while your secondary "Bulldog" Heavy Revolver, BRT7 Burst Fire Gun, or ArmsKore Coil Gun allow for high damage shots. 3.1 Class Selected / Joining An Active MissionĪs the Gunner, your position is at the forefront of any battle, cutting down aliens using your high-caliber Minigun and Heavy-Duty Revolver.
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